|ON THE PUPPET SHOW "STRONG HAMMER."|
Strong is giving a detailed description of all the features on his war hammer "The Smack-5," which he does at the beginning of every episode.
|OFF SCREEN we hear a WOMAN'S VOICE....|
|WOMAN'S VOICE (OS)|
|THORIN II'S POV|
We're in the great hall of a modest two tower citadel in the Blue Mountains, in the year T.A 2855. THORIN II'S MOTHER, 350ish, stands in the archway leading into the great hall. ext to her is a Dwarf dressed in the livery of the House of Durin. The CAMERA is the perspective of a twenty-five-year old Dwarf.
|Thorin, stop watching puppets a second. We got a special visitor. Now do you remember when I told you your daddy died in a Dol Guldur dungeon?|
|THORIN II (OS)|
|Well this here is Capt. Káin. He was in the Dol Guldur dungeon with Daddy.|
|CAPT. KÁIN steps inside the room toward the little boy and bends down on one knee to bring him even with the boy's eyeline. When Káin speaks, he speaks with a slight Iron Hills accent.|
|Hello, little Dwarf. Boy I sure heard a bunch about you. See, I was a good friend of your Daddy's. We were in that Mirkwood pit of hell over five years together. Hopefully, you'll never have to experience this yourself, but when two Dwarves are in a situation like me and your Daddy were, for as long as we were, you take on certain responsibilities of the other. If it had been me who had not made it, Thráin would be talkin' right now to my son Bofur. But the way it worked out is I'm talkin' to you, Thorin. I got somethin' for ya.|
|The Captain pulls a ring out of his pocket.|
|This ring I got here was the ring of your ancestor Durin III. It is one of the Seven Rings, given to your ancestor in Khazad-dûm by the first smithy ever to make Rings of Power. You see, up until then, people just sunk the power of divine will into jewels. This ring was made by the elflord Celebrimbor of Eregion, a good friend of your ancestor. Then Sauron launched a war against the Elves, which they calledthe War of Elves and Sauron, and Celebrimbor was killed. Your ancestor closed the doors of Khazad-dûm and used the ring to keep the ancient city safe 'til the Númenoreans landed and drove Sauron away. The ring stayed in Khazad-dûm for 3600 years while Númenor fell and Elves and Men again defeated Sauron and brought about the Third Age, and each of your ancestors handed down the ring and the kingdom of Khazad-dûm to his son, all the way to your ancestor Durin VI. Durin VI was the last Dwarf king to be named Durin, because he was killed by an evil power so horrible that they named it Durin's Bane. Durin's son Náin took the ring, but a year later he too was killed by the evil, which they couldn't call Náin's Bane because it was already called Durin's Bane. Náin's son Thráin then took the ring and led the House of Durin east to found the realm of Erebor, and Thráin became the first King Under the Lonely Mountain. Thráin's descendants kept the ring for 600 more years even while they moved north to the Grey Mountains and delved for treasure 'til they were attacked by dragons. Your great-grandfather Dáin I was king when he was killed by a cold-drake, which is a dragon without fire-breath, which I suppose makes it just a large lizard. Anyway, it killed your great-granddad, and so his son, your granddad, Thrór took the ring and his people and went back to Erebor. Thrór kept the ring for 180 more years until the great dragon Smaug, who certainly could breathe fire, attacked Erebor and killed or drove off all the Dwarves who lived there. So now your granddad had the ring but no kingdom, and he wandered the wilderness for 20 years, suffering the scorn of Men and lamenting the loss of all the great Dwarf realms until at last he came to the doors of Khazad-dûm. Your granddad was facing death and he knew it. No Dwarf had any illusions about ever passing those doors and returning alive. So just before he went in, your granddad asked a caravan guard named Nár, a Dwarf he had never before met in his life, to deliver to his infant son who he had never seen in the flesh, his gold ring. Three days later, your grandfather was killed by Azog and the other Orcs infesting Khazad-dûm. Nár carried the news of your grandfather's death to the rest of the Dwarves, who launched a war of revenge, which they called the War of Dwarves and Orcs. That war raged for six years until the Dwarves returned to the doors of Khazad-dûm and met the great Orc host in the Battle of Azanulbizar in which many lives on both sides were lost. At the end of the battle, Azog was dead and the Orcs were scattered, but Durin's Bane still lurked in Khazad-dûm and the Dwarves returned to their other homes. Nár was as good as his word. After the war, he paid a visit to your grandmother, delivering to your infant father, the last of the Seven Rings. This ring. This ring was on your Daddy's finger when he was captured under the eaves of Mirkwood. Now he knew if the Orcs ever saw the ring it'd be confiscated. The way your Daddy looked at it, that ring was your birthright. And he'd be damned if some snouts were gonna put their greasy gray hands on his boy's birthright. So he hid it in the one place he knew he could hide somethin'. His ass. Five long years, he wore this ring up his ass. Then when he died, he gave me the ring. I hid this uncomfortable hunk of metal up my ass for two years. Then, after seven years, I was sent home to my family. And now, little Dwarf, I give the ring to you.|
|Capt. Káin hands the ring to Thorin II. A little hand comes into FRAME to accept it.|
|34.||INT. SMITHY - NIGHT||34.|
|The 270-year old Thorin Oakenshield is dressed in mining gear: jerkin, boots and gauntlets. He lies on a table catching a few zzzzzz's. Almost as soon as WE CUT to him, he wakes up with a start. Shaken by the bizarre dream, he wipes his sweaty face with his gauntlet.|
The content of the speech wasn’t dramatically different than anything I’ve heard or read from many similarly lucid people over the last 20 years. Like many speeches by Obama and unlike those of his contemporaries, it treated a complex subject with the thoughtfulness and candor it deserves, keeping the audience engaged while indulging in very few soundbites or applause lines. He tried to start a discussion rather than bring it to a conclusion. Most of all, Obama expected his audience to rise to the level of the conversation instead of stooping to their baser emotions. Therein lies the risk, more than just grasping the "third rail" of race, for if the last 40 years have demonstrated anything it is that Americans hate being reminded to do their homework.
As an inertial Democrat in a massively Democratic county and a frequently Democratic state, I suppose I ought to find the prospect of restricting general election voters to two Democrats attractive. But if anyone can call themselves a Democrat without consequence, then the parties’ identities will lose whatever meaning they have left, and DINOs will become the rule instead of the exception.
The death of E. Gary Gygax last week at the age of 69 was rather, um, mundane for men of his generation: an incomplete recovery from an abdominal aneurysm and at least one heart attack. He smoked and he drank and, if he was anything like most of the followers of the hobby he launched three decades ago, the only muscles he regularly exercised were those in his wrist.
Probably owing to the large overlap between D&D players and computer enthusiasts, the online reaction to Gygax’s death was prolific. The comment threads contained their fair share of banal sentiment and expressions of "loss," a "sad day," or simply "tears." Of course, most such mourners had never met Gygax nor read anything he had written in years, and many had long since moved onto different game systems or stopped role-playing altogether. For me and I imagine for many others of my age, Gygax’s death was not simply another occasion to reminisce about characters and campaigns past or to marvel at how far the influence of D&D nerd culture had spread, but also an opportunity to finally reject the ignominy we believed our adolescence had deserved.
It was hardly surprising to see tributes to Gygax in the nerdier ghettos of the Internet. What was gradually bewildering—and what transformed my wistful fondness into giddy relief—was the number of mainstream media outlets devoting voluminous and respectful space to Gygax and the impact of the D&D worldview. Most thrilling were the many non-renunciatory admissions—by people of varying notoriety—of having played D&D at some point in their past, from the middlebrow to the kind of people Alex P. Keaton deified. It was always known to my generation of players (late 70s and early 80s) that one could play D&D and go on to have a full life, but it was widely thought that one had to disown the hobby to do so. Most of my crew role-played into and throughout college, but we learned not to advertise it.
With the Triumph of Nerd Culture (most significantly, the rise of MMORPGs like EverQuest and World of Warcraft), I had an intellectual awareness that the younger generations of gamers didn’t carry the same social stigma that we had. Stephen Colbert became my hero, not only for facing W at the White House Correspondents’ Dinner, but also for going on Conan O’Brien and bragging about being a D&D nerd. But until last week I still probably wouldn’t have admitted to new acquaintances how much of my teenage time and energy had been devoted to D&D and other (better but not cooler) games.
The full extent of how much I had internalized this shame burst forth when I read this comment. My son is an irrepressible performer and fantasist, yet in all his six years I had never even contemplated trying to introduce him to paper role-playing games. Clearly, I had implicitly decided that playing D&D with one’s children was the social equivalent of Christian Scientists refusing to have their kids vaccinated. I have since started to survey genres and systems, and I am already planning the precise stage of development to escalate from playing Make-Believe to filling out a character sheet. It’s hard to qualify the weird mix of embarrassment, relief, and joy that has followed this revelation, and it was wholly occasioned by Gygax’s death and the public reactions thereto.
In sum, for my generation the observance of Gygax’s passing has been less of a funeral and more of a coming out party. While they have occurred primarily online, I have been humbly grateful for everyone who has publicly embraced their D&D pasts. I gave my 20-year high school reunion a miss, but I would have certainly attended a local memorial service for Gygax, especially had someone convinced me that there would be girls.
Interface was the more ambitious of the two books, and it probably suffers thereby. As it happened, my completion of the book coincided with Super Tuesday, and so I was perhaps more alert than I otherwise might have been to the demoralizing details of our primary "system." The Cobweb (published in 1996) is much more specifically situated during the run-up to the first (or second) Gulf War and almost tries to be an understated version of Tom Clancy, but sardonically funnier. Neither book is a dramatic departure from Stephensons style: neither provides a satisfactory ending, and both indulge in digressions designed to appeal to the Asperger set.
Spoilerific comments can be found here.